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In this issue we have our first “visionary” pieces, that is, articles that look at contemporary technologies. Angela Ndalianis examines the influence of digital technologies and the aesthetic of theme park rides on cinema and Alex Hutchinson looks at the rise of traditional cinematic storytelling in video games. We also continue to feature mise en scène based critical analyses with a piece by Adrian Martin on Hitchcock’s Notorious.

Among other fascinating articles, we continue our reflection on Cinema in the ’90s with a piece by renowned French critic Nicole Brenez, and an essay by Fiona A. Villella.

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