Issue 3
Bresson: Destinies Making Themselves in a Work of Hands – Third Part
Third and final instalment in a major study of the unique style and vision of French filmmaker Robert Bresson
Welcome to the third issue of Senses of Cinema
In this issue we have our first “visionary” pieces, that is, articles that look at contemporary technologies. Angela Ndalianis examines the influence of digital technologies
Myth and Magic in De Palma’s Carrie
A discussion of the various echoes and references to mythology in Carrie
Circular Narratives: Highlights of Popular Cinema in the ’90s
A discussion of two notable films of the '90s, Pulp Fiction and Lost Highway
Some Thoughts on the Rise (…and Rise) of Video Games
A general, yet provocative, discussion of the increasing popularity, and changing face, of video games
The Frenzy of the Visible: Spectacle and Motion in the Era of the Digital
Examines the current trend of the "contemporary effects blockbuster" - as exemplified by The Matrix - a hybrid genre that combines digital technology, the aesthetic
