Welcome to the third issue of Senses of Cinema the editors February 2000 Editorial In this issue we have our first "visionary" pieces, that is, articles that look at contemporary technologies. Angela Ndalianis examines the influence of digital technologies and the aesthetic of theme park ride...
Circular Narratives: Highlights of Popular Cinema in the ’90s Fiona Villella February 2000 Feature Articles A discussion of two notable films of the '90s, Pulp Fiction and Lost Highway.
Some Thoughts on the Rise (…and Rise) of Video Games Alex Hutchinson February 2000 Feature Articles A general, yet provocative, discussion of the increasing popularity, and changing face, of video games.
The Frenzy of the Visible: Spectacle and Motion in the Era of the Digital Angela Ndalianis February 2000 Feature Articles Examines the current trend of the "contemporary effects blockbuster" - as exemplified by The Matrix - a hybrid genre that combines digital technology, the aesthetic of theme park rides and notions of spectacle, to heighten the sensory experience of cinema.
Bresson: Destinies Making Themselves in a Work of Hands – Third Part M. C. Zenner February 2000 Feature Articles Third and final instalment in a major study of the unique style and vision of French filmmaker Robert Bresson.
Myth and Magic in De Palma’s Carrie Dmetri Kakmi February 2000 CTEQ Annotations on Film A discussion of the various echoes and references to mythology in Carrie.